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Vampire Survivors developer Luca Galante was surprised when Square Enix emailed him about a potential collaboration.
Read the latest Microsoft news from Engadget's news desk on Xbox, Copilot AI, Azure, Windows, the Office suite of software and more.
The dead are imprisoned in a cage, while the living are confined to the past. A mysterious small town, where the cycle of cause and effect is hard to find its end In the end, how should we make a ...
5dOpinion
TheGamer on MSNLife Is Strange's Chloe Isn't A Fan Of Her Breaking Up With Max In Double ExposureThe voice behind Life is Strange's Chloe Price, Ashly Burch, doesn't think her and Max would have broken up either.
Square Enix dips into the SaGa well for a well-adjusted remaster of an oddball PS1 classic.
A Final Fantasy 9 remake feels closer than ever with the arrival of a new website to celebrate the game hitting its 25th ...
Now, we may well be on the brink of a reveal as Square Enix teases "a variety of projects" in accordance with the original game's 25th anniversary on its official website (thanks Push Square).
Robinho reportedly shares an eight-metre-squared cell and has picked up new job in prison as he seeks to curtail a nine-year sentence for gang rape. He entertains fellow inmates with his football ...
The Price to Earnings (P/E) ratio, a key valuation measure, is calculated by dividing the stock's most recent closing price by the sum of the diluted earnings per share from continuing operations ...
None of Deck Nine Games were present to collect Life is Strange: Double Exposure's GDC Awards trophy
While Life is Strange: Double Exposure has been regarded as a commercial failure by Square Enix, the game was generally well-received by critics, and that seems to have been reflected in its awards ...
In one of the sadder, more revealing tales we've heard recently, Life Is Strange: Double Exposure was honoured by the industry at the Game Developers Choice Awards 2025, winning the Social Impact ...
I'm not entirely sure Life is Strange: Double Exposure was a good idea conceptually—nor was series fan and PC Gamer writer Mollie Taylor, who played the thing and had a good, if "unnecessary ...
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