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Go back 30 or 40 years, and video game cover art had some clear issues. It didn’t always follow precise style guides. It was frequently made in a vacuum by someone who had no idea what the game looked ...
Speaking to GamesRadar+ after GDC 2025, Metaphor's lead UI designer Koji Ise said he was at least partly inspired by another ...
I spoke with the art director behind Guild Wars 2 to discover how this timeless classic approaches game art and design. A ...
In our interview with John Jennings, Production Director and Axel Torvenius, Creative Director at MachineGames, we learn just what went into Indiana Jones and the Great Circle to make it a true ...
Ever since the early PS2 days when open-world games were in their infancy, rendering the world of Spidey in a video game ...