Double Exposure was a divisive sequel to a beloved narrative-driven adventure series. It ended up winning the Social Impact ...
In one of the sadder, more revealing tales we've heard recently, Life Is Strange: Double Exposure was honoured by the ...
Stephen Totilo, a journalist who was backstage at the time, wrote the following: "Nearly every game that won had people coming through, beaming with their trophy in hand. It stood out that, for Life ...
Double Exposure was a "large loss", an analyst has claimed, raising concerns over the future of Square Enix's narrative ...
8d
PlayStation LifeStyle on MSNLife Is Strange: Double Exposure Sales Apparently BombedSquare Enix recenty held a financial results briefing in Japan, during which it reportedly said that Life Is Strange: Double ...
Life is Strange Double Exposure’s gripping mystery with a great cast makes it a must-play on Switch, and it's now at its ...
Life is Strange: Double Exposure caused "large losses" at Square Enix. Financial results indicate the sequel's failure despite trying to bring back Max Caulfield. A new report has confirmed that ...
And there are times when playing teenage adventure game Life is Strange — the game I enjoyed the most this year, the one I couldn't stop thinking about after finishing each episode — is cringe ...
At least, that’s our reality. But for Max Caulfield, the time-traveling protagonist of 2015’s Life Is Strange, the same rules didn’t apply. The regret, though? That still applied to Max ...
Life Is Strange: Double Exposure was a divisive sequel to a beloved narrative-driven adventure series. It ended up winning the Social Impact award at the Game Developers Choice Awards last night ...
Life Is Strange: Double Exposure's disconnect between critics and fans previously perplexed Square Enix, but it has since revealed what was probably obvious to many: Max Caulfield's return failed ...
Results that may be inaccessible to you are currently showing.
Hide inaccessible results