Streaming costs, ads, and fragmented services make viewing costly and inconvenient, fueling piracy. Year-long gaps and shorter seasons make subscriptions feel less valuable, prompting cancellations ...
Anti-piracy provider Friend MTS (aka FMTS) recently launched a Piracy Investigation Services solution at IBC 2025. These “covert intelligence services” “locate those responsible for illicit streaming ...
Remember when streaming was the future of TV? Yeah that didn't happen. Increasingly, the ‘future of TV’ resembles the TV of old, but worse – more expensive, more fractured, more adverts. Is it any ...
There is a storm brewing that is helping content pirates. The budget cutbacks many consumers are considering due to economic challenges in many countries are accelerating the number of people turning ...
Laura has been writing about anime for some time. Piracy causes huge financial losses and jeopardizes the entertainment industry's investments. The FADPA aims to amend US copyright law to block ...
New reporting indicates that major entertainment industry companies and brands – specifically those related to the Anime genre – have gathered together to meet with a US Congressman to discuss new ...
In a coordinated international operation, authorities seized domains tied to some of the most popular piracy platforms, ...
Canadian music legend Neil Young gestures as he address attendees at the Dreamforce event in San Francisco, California August 31, 2011. REUTERS/Robert Galbraith (UNITED STATES - Tags: ENTERTAINMENT ...
What happened to the promise of streaming? Once hailed as the ultimate solution to cable’s chaos, streaming platforms offered a golden age of affordable, centralized entertainment. But today, that ...
Content executives and anti-piracy experts in Asia named applications like Telegram and sites like Loklok as among some of the worst offenders for piracy in the region, and called on intellectual ...
One of the most significant problems in the video game industry is piracy, which has been around since the medium’s early days. People would copy their games and trade or sell them, leaving the ...