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In part two of this tutorial we look at adding hazards, multiple platforms, ground detection and much more to create a basic but fun platformer.
In the previous two posts in this series (part 1 and part 2), we’ve seen how to create a basic 2D platformer using Unity. So far we have a character who responds to keyboard input and touch controls, ...
Google today announced new developer tools specifically for building mobile games. The company has launched a new 2D physics library called LiquidFun, a Google Play games plugin for Unity which ...
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